Ramadhania, Vivi Anggraini (2023) DEVELOPING LEARNING MEDIA KAHOOT! CANVA BASED FOR TEACHING PROCEDURE TEXT IN SMK KRIAN 2 SIDOARJO USING ADDIE MODEL. Sarjana thesis, Universitas Nahdlatul Ulama Sidoarjo.
Vivi Anggraini Ramadhania_41419034_PBI_DEVELOPING LEARNING MEDIA KAHOOT! CANVA BASED FOR TEACHING PROCEDURE TEXT IN SMK KRIAN 2 SIDOARJO USING ADDIE MODEL - Vivi Anggraini R.-1.pdf - Accepted Version
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Abstract
Skripsi ini membahas tentang bagaimana mengembangkan media pembelajaran Kahoot! Berbasis Canva untuk mengajarkan materi Teks Prosedur bagi siswa kelas XI SMK Krian 2 Sidoarjo. Tujuan penelitian ini adalah untuk mendeskripsikan cara mengembangkan media pembelajaran Kahoot! Berbasis Canva dan untuk mendeskripsikan persepsi siswa terhadap media pembelajaran Kahoot! Berbasis Canva. Jenis penelitian yang digunakan peneliti adalah Research and Development (R&D) dengan model pengembangan ADDIE (Analysis, Design, Development, Implementation, and Evaluation). Hasil penelitian ini diperoleh penilaian validasi dari ahli media dan ahli materi pada rentang persentase 81-100% dengan skor
persentase 97,5% untuk media dan 90% untuk materi dengan kategori “Sangat Baik”. Selanjutnya hasil persepsi siswa terhadap media pembelajaran Kahoot! Berbasis Canva dengan rata-rata 90,68% pada kategori persepsi “positif”. Persepsi
positif adalah persepsi terhadap semua informasi dan respon objek yang dipersepsikan secara positif. Media pembelajaran Kahoot! Berbasis Canva merupakan salah satu media yang bermanfaat bagi guru dan siswa karena media ini mampu membantu guru dalam menyampaikan materi pembelajaran berbasis teknologi. Jadi, pengembangan media pembelajaran Kahoot! Berbasis Canva cocok digunakan untuk siswa dalam pembelajaran materi teks prosedur di tingkat Sekolah Menengah Kejuruan.
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This thesis discusses how to develop learning media Kahoot! Canva Based to teach Procedure Text materials for eleventh-grade students at SMK Krian 2 Sidoarjo. The purpose is to describe how to develop learning media Kahoot! Canva Based and to describe the student’s perception of learning media Kahoot! Canva Based. The type of research used by the researcher is Research and Development (R&D) with the ADDIE development model (Analysis, Design, Development, Implementation, and Evaluation). The results of this study obtained validation assessments from media experts and materials experts in the percentage range of 81- 100% with the percentage score of 97.5% for media and 90% for materials in the "Excellent" category. Furthermore, the results of students’ perceptions of learning media
Kahoot! Canva Based with the average of 90.68% in the "positive" perception category. Positive perception is the perception of all information and respond objects that are perceived positively. Learning media Kahoot! Canva Based is one of the media that is useful for teachers and students because this media is able to assist teacher in delivering technology-based learning materials. So, the development of learning media Kahoot! Canva Based is suitable for students in learning procedure text material at the Vocational High School level.
Item Type: | Thesis (Sarjana) |
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Uncontrolled Keywords: | Media pembelajaran, Kahoot!, Canva, Model ADDIE Learning media, Kahoot!, Canva, ADDIE models |
Subjects: | L Education > LA History of education |
Divisions: | Fakultas Keguruan dan Ilmu Pendidikan > Pendidikan Bahasa Inggris |
Depositing User: | Perpustakaan UNUSIDA |
Date Deposited: | 23 Oct 2023 02:46 |
Last Modified: | 27 Feb 2024 06:52 |
URI: | http://digilib.repository.unusida.ac.id/id/eprint/83 |