DEVELOPING CONSTRUCT 2-BASED DIGITAL CROSSWORD PUZZLE USING ADDIE MODEL FOR SEVENTH GRADE STUDENTS

Maghfiroh, Zikiyatul (2024) DEVELOPING CONSTRUCT 2-BASED DIGITAL CROSSWORD PUZZLE USING ADDIE MODEL FOR SEVENTH GRADE STUDENTS. Sarjana thesis, Universitas Nahdlatul Ulama Sidoarjo.

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Abstract

Penelitian ini membahas tentang bagaimana mengembangkan teka-teki silang digital berbasis aplikasi construct 2 untuk pembelajaran materi daily activities siswa kelas tujuh MTs Maarif NU Tanggulangin. Tujuannya adalah untuk menjelaskan cara mengembangkan teka-teki silang digital berbasis aplikasi construct 2. Penelitian ini menghasilkan media pembelajaran yang dapat digunakan oleh guru untuk mengajar
daily activities di kelas. Desain penelitian ini adalah penelitian pengembangan yang menggunakan model pengembangan ADDIE (Analisis, Desain, Pengembangan, Implementasi, dan Evaluasi). Peneliti melakukan analisis kebutuhan, analisis
karakteristik siswa dan analisis kurikulum, kemudian merancang media pembelajaran teka-teki silang digital berbasis aplikasi construct 2, dan mengembangkan desain yang tersedia untuk aplikasi tersebut, setelah itu memasuki tahap implementasi di kelas tujuh MTs Maarif NU Tanggulangin dan mengevaluasi proses implementasi. Hasil penelitian ini peneliti memperoleh penilaian validasi dari ahli media dan ahli materi dengan persentase skor masing-masing sebesar 94% dan 92,1% dengan kategori “Sangat Baik”. Sedangkan peneliti memperoleh respon positif siswa kelas VII MTs Maarif NU Tanggulangin sebesar 94,6% dengan kategori “Sangat Baik”.
Hal ini menunjukkan bahwa implementasi dan evaluasi teka-teki silang digital berbasis aplikasi Construct 2 layak dan efektif untuk digunakan sebagai media pembelajaran untuk mengajar daily activities yang diklasifikasikan sesuai dengan part of speech untuk penambahan kosakata.
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This research discusses how to develop a digital crossword puzzle based on the construct 2 application for learning daily activities material for seventh grade students at MTs Maarif NU Tanggulangin. Its aim is to explain how to develop
digital crossword puzzles based on the construct 2 application. This research produces learning media that can be used by teacher to teach daily activities in class. The design of this research is development research using the ADDIE (Analysis, Design, Development, Implementation and Evaluation). The researcher conducted a needs analysis, student characteristics analysis and curriculum analysis, then designed digital crossword puzzle learning media based on the construct 2 application, and developed available designs for the application, after that implemented the media in the seventh grade at MTs Maarif NU Tanggulangin and
evaluated the process implementation. As a result of this research, the researcher obtained a validation assessment from media expert and material experts with score percentages of 94% and 92,1% respectively which is in the "Excellent" category. Meanwhile, the researcher obtained a positive response from seventh grade students at MTs Maarif NU Tanggulangin of 94.6% in the "Excellent" category. This shows that the implementation and evaluation of digital crossword puzzles based on the construct 2 application is feasible and effective for use as a learning medium for
teaching daily activities which are classified according to parts of speech to increase vocabulary.

Item Type: Thesis (Sarjana)
Uncontrolled Keywords: Teka-teki silang digital, construct 2, model ADDIE Digital crossword puzzle, construct 2, ADDIE models
Subjects: L Education > L Education (General)
Divisions: Fakultas Keguruan dan Ilmu Pendidikan > Pendidikan Bahasa Inggris
Depositing User: Perpustakaan UNUSIDA
Date Deposited: 30 Sep 2024 06:30
Last Modified: 30 Sep 2024 06:30
URI: http://digilib.repository.unusida.ac.id/id/eprint/565

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