Mujibah, Ulin Ni’matul (2024) DEVELOPING AN INTERACTIVE GAMIFICATION POWERPOINT AS LEARNING MEDIA FOR TEACHING DESCRIPTIVE TEXT AT SEVENTH GRADE USING ADDIE MODEL. Sarjana thesis, Universitas Nahdlatul Ulama Sidoarjo.
ULIN NI'MATUL MUJIBAH_41419040_PBI_DEVELOPING AN INTERACTIVE GAMIFICATION POWERPOINT AS LEARNING MEDIA FOR TEACHING DESCRIPTIVE TEXT AT SEVENTH GRADE USING ADDIE MODEL - Ulin N Mujibah.pdf - Published Version
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Abstract
Skripsi ini membahas bagaimana mengembangkan PowerPoint berbasis Gamifikasi untuk mengajarkan materi Descriptive Text untuk siswa kelas tujuh di MTs Sabilil Khoir Porong. Tujuannya adalah untuk mengembangkan powerpoint gamifikasi
interaktif sebagai media pembelajaran untuk pengajaran Descriptive Text di kelas tujuh menggunakan model pengembangan ADDIE (Analyze, Design, Development, Implementation, dan Evaluation). Penelitian ini menghasilkan media pembelajaran yang dapat digunakan oleh guru untuk mengajarkan Descriptive Text di kelas. Peneliti menganalisis kebutuhan siswa dan analisis kurikulum, kemudian merancang media pembelajaran PowerPoint (PPT) berbasis Gamification, dan mengembangkan desain yang tersedia untuk aplikasi, setelah itu memasuki tahap implementasi untuk pengajaran kelas VII di MTs Sabilil Khoir Porong dan mengevaluasi proses implementasi. Hasil penelitian ini peneliti memperoleh penilaian validasi dari ahli media dan ahli materi dengan persentase skor media sebesar 91,6% dan materi sebesar 85% dengan kategori “Sangat Baik”. Berdasarkan PPT pada siswa kelas VII MTs Sabilil Khoir Porong dengan respon positif siswa sebesar 88,3% dengan kategori “Sangat Baik”. Hal ini menunjukkan bahwa implementasi dan evaluasi PowerPoint berbasis Gamification layak dan efektif untuk digunakan sebagai media pembelajaran pada pembelajaran Materi Teks Deskriptif.
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This thesis discusses how to develop PowerPoint based on the Gamification to teach Descriptive Text material for seventh-grade students at MTs Sabilil Khoir Porong. The goal is to develop an interactive gamification powepoint as learning media for teaching descriptive text at seventh grade using ADDIE (Analyze, Design, Development, Implementation, and Evaluation) model. This research produces learning media that can be used by the teacher to teach descriptive text in the classroom. The researcher analysis the students’ need and curriculum analysis, then design PowerPoint learning
media (PPT) based on Gamification, and develop the designs available for the application, after that, it enters the implementation stage for teaching seventh grade at MTs Sabilil Khoir Porong and evaluates the implementation process. The results of this study, the researcher obtained validation assessments from media experts and material experts with a percentage score for media of 91,6% and material of 85% with the category "Excellent". Based PPT on seventh-grade students at MTs Sabilil Khoir Porong with a positive response from students of 88.3% in the "Excellent" category. This shows that implementation and evaluation PowerPoint based on Gamification is feasible and effective for use as a learning media for teaching Descriptive Text
Materials.
Item Type: | Thesis (Sarjana) |
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Uncontrolled Keywords: | PowerPoint, Media Pembelajaran Interaktif, Teks Deskripsi, Model ADDIE. Gamification, PowerPoint, Interactive Learning Media, Description Text, ADDIE Model. |
Subjects: | L Education > L Education (General) |
Divisions: | Fakultas Keguruan dan Ilmu Pendidikan > Pendidikan Bahasa Inggris |
Depositing User: | Perpustakaan UNUSIDA |
Date Deposited: | 30 Sep 2024 04:17 |
Last Modified: | 30 Sep 2024 04:17 |
URI: | http://digilib.repository.unusida.ac.id/id/eprint/562 |