PENGEMBANGAN MULTIMEDIA INTERAKTIF BERBASIS ASSEMBLR EDU TERHADAP BERPIKIR KRITIS PESERTA DIDIK MATERI TRANSFORMASI ENERGI MATA PELAJARAN IPAS KELAS IV C SDI WAHID HASYIM SIDOARJO

Nu’mah, Muzammilun (2024) PENGEMBANGAN MULTIMEDIA INTERAKTIF BERBASIS ASSEMBLR EDU TERHADAP BERPIKIR KRITIS PESERTA DIDIK MATERI TRANSFORMASI ENERGI MATA PELAJARAN IPAS KELAS IV C SDI WAHID HASYIM SIDOARJO. Sarjana thesis, Universitas Nahdlatul Ulama Sidoarjo.

[thumbnail of Muzammilun Nu'mah_42420074_PGSD_PENGEMBANGAN MULTIMEDIA INTERAKTIF BERBASIS ASSEMBLR EDU TERHADAP BERPIKIR KRITIS PESERTA - 20C_05_Muzammilun Nu'mah.pdf] Text
Muzammilun Nu'mah_42420074_PGSD_PENGEMBANGAN MULTIMEDIA INTERAKTIF BERBASIS ASSEMBLR EDU TERHADAP BERPIKIR KRITIS PESERTA - 20C_05_Muzammilun Nu'mah.pdf - Published Version
Restricted to Registered users only

Download (15MB)

Abstract

Penelitian ini dilakukan karena proses pembelajaran IPAS, masih menggunakan media pembelajaran yang sering digunakan oleh guru yaitu menggunakan buku cetak dan benda konkret disekitar kelas. Kreativitas guru dalam memanfaatkan IT belum maksimal sehingga kemampuan membuat media pembelajaran berbasis mutimedia interaktif masih kurang. Tujuan penelitian ini adalah mendeskripsikan hasil pengembangan multimedia interaktif berbasis Assemblr Edu, dan pengaruh multimedia interaktif berbasis Assemblr Edu terhadap berpikir kritis peserta didik. Penelitian ini menggunakan model pengembangan ADDIE. Hasil penelitian uji kelayakan multimedia interaktif Assemblr Edu berdasarkan penilaian: 1)Validasi ahli materi memperoleh persentase nilai 89,58%;
2)Validasi ahli media memperoleh persentase nilai 90%. Dengan demikian multimedia interaktif Assemblr Edu dinyatakan “Sangat Layak” untuk diterapkan kepada peserta didik. Sampel penelitian ini adalah kelas IV C SDI Wahid Hasyim Sidoarjo dengan jumlah 25 peserta didik. Data hasil observasi guru mencapai persentase nilai 96,05% dipertemuan 1, dan 98,68% dipertemuan 2. Sedangkan hasil observasi peserta didik mencapai persentase 96,05% 96,05% dipertemuan 1 dan 2. Data hasil belajar sebelum penerapan mendapatkan skor sebesar 36%, sedangkan sesudah penerapan mendapatkan skor sebesar 88%. Hasil tersebut menunjukkan bahwa hasil belajar peserta didik mengalami peningkatan. Selain itu,
kemampuan berfikir kritis pada aspek keterampilan berpikir kritis yakni 5 indikator keberhasilan yakni: 1)Kompetensi dengan indikator menganalisis pertanyaan mencapai persentase 87,33%; 2)Mengobservasi, mempertimbangkan laporan observasi mencapai persentase 80%; 3)Melakukan dan mempertimbangkan hasil deduksi mencapai persentase 61,66%; 4)Mendefinisikan, mempertimbangkan suatu definisi mencapai persentase 83,66% 5)Menentukan suatu masalah mencapai persentase 90,33%. Hal ini menunjukkan bahwa multimedia interaktif berbasis Assemblr Edu dapat melatih keterampilan berpikir kritis peserta didik.
========================================================================================================================
This research was conducted because the science and science learning process still uses learning media that is often used by teachers, namely printed books and concrete objects around the classroom. Teachers' creativity in utilizing IT has not been maximized so the ability to create interactive multimedia-based learning media is still lacking. The aim of this research is to describe the results of the development of interactive multimedia based on Assemblr Edu, and the influence of interactive multimedia based on Assemblr Edu on students' critical thinking. This research uses the ADDIE development model. The results of Assemblr Edu's interactive multimedia feasibility test research were based onassessments: 1) Material expert validation obtained a percentage score of 89.58%; 2) Validation by media experts obtained a percentage score of 90%. Thus, the interactive multimedia Assemblr Edu was declared "Very Feasible" to be applied to students. The sample for this research was class IV C at SDI Wahid Hasyim Sidoarjo with a total of 25 students. Data from teacher observations reached a percentage score of 96.05% in meeting 1, and 98.68% in meeting 2. Meanwhile, student observation results reached a percentage of 96.05% 96.05% in meetings 1 and 2. Data on learning outcomes before implementation received a score of 36%, while after implementation the score was 88%. These results show that student learning outcomes have increased. Apart from that, the ability to think critically in the
critical thinking skills aspect is 5 indicators of success, namely: 1) Competence with the indicator of analyzing questions reaching a percentage of 87.33%; 2) Observe,
consider observation reports reaching a percentage of 80%; 3) Carry out and consider the deduction results reaching a percentage of 61.66%; 4) Defining, considering a definition reaching a percentage of 83.66% 5) Determining a problem
reaching a percentage of 90.33%. This shows that interactive multimedia based on Assemblr Edu can train students' critical thinking skills.

Item Type: Thesis (Sarjana)
Uncontrolled Keywords: multimedia interaktif, Assemblr Edu, berpikir kritis, transformasi energi interactive multimedia, Assemblr Edu, critical thinking, energy transformation
Subjects: L Education > L Education (General)
Divisions: Fakultas Keguruan dan Ilmu Pendidikan > Pendidikan Guru Sekolah Dasar
Depositing User: Perpustakaan UNUSIDA
Date Deposited: 23 Sep 2024 08:04
Last Modified: 23 Sep 2024 08:04
URI: http://digilib.repository.unusida.ac.id/id/eprint/510

Actions (login required)

View Item
View Item