PENGEMBANGAN GAME LABIRIN DIGITAL DALAM PEMBELAJARAN IPA KELAS V SEKOLAH DASAR MATERI HABITAT HEWAN DAN LINGKUNGANNYA

Ayyubi, Achmad Fahmi (2024) PENGEMBANGAN GAME LABIRIN DIGITAL DALAM PEMBELAJARAN IPA KELAS V SEKOLAH DASAR MATERI HABITAT HEWAN DAN LINGKUNGANNYA. Sarjana thesis, Universitas Nahdlatul Ulama Sidoarjo.

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Abstract

Penelitian pengembangan ini dilatar belakangi oleh peserta didik kelas V Sekolah Dasar yang membutuhkan media pembelajaran dalam proses pembelajaran pada tahap pendahuluan. Penelitian pengembangan ini bertujuan untuk mengembangkan game labirin digital pada tema ekosistem subtema 1 hubungan antar makhluk hidup dan lingkungannya. Metode yang digunakan dalam penelitian ini adalah penelitian
pengembangan dengan menggunakan model ADDIE yang dilakukan melalui 4 tahapan yaitu tahap analisis (analysis stage), tahap perancangan (design stage), tahap pengembangan (development stage) dan tahap implementasi (implementation
stage). Dalam pengembangan game labirin digital ini,Peneliti mengembangkan rantai makanan untuk dijadikan game dalam proses pembelajaran. Peneliti juga menggunakan teknik pengumpulan data melalui observasi dan angket atau kuisioner. Serta untuk mengembangkan media game labirin digital ini, peneliti menggunakan instrument penilaian dari hasil validasi materi dan dari hasil validasi media. Adanya angket respon peserta didik dan angket respon guru dapat
membantu peneliti untuk mengembangkan media berupa game labirin digital. Hasil dari penelitian pengembangan ini, peneliti mendapatkan penilaian kelayakan oleh validator ahli materi memperoleh skor 97 yang termasuk dalam kategori “sangat valid”. Sedangkan hasil penilaian kelayakan oleh ahli media memperoleh skor 90 yang termasuk ke dalam kategori “sangat valid”. Untuk angket respon peserta didik
mendapatkan 82 dan angket respon guru memproleh 80 kedua angket menyatakan bahwa media labirin dinyatakan positif karena mendapatkan nilai lebih dari 70.
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This development research was motivated by fifth grade elementary school students who needed learning media in the learning process at the preliminary stage. This development research aims to develop a digital maze game on the ecosystem theme, subtheme 1, the relationship between living things and their environment. The method used in this research is development research using the ADDIE model
which is carried out through 4 stages, namely the analysis stage, design stage, development stage and implementation stage. In developing this digital maze game, researchers developed a food chain to be used as a game in the learning process. Researchers also use data collection techniques through observation and questionnaires. And to develop this digital maze game media, researchers used assessment instruments from the results of material validation and the results of media validation. Having student response questionnaires and teacher response questionnaires can help researchers to develop media in the form of digital maze
games. As a result of this development research, the researcher received a feasibility assessment by a material expert validator with a score of 97 which was included in
the "very feasible" category. Meanwhile, the results of the feasibility assessment by media experts obtained a score of 90 which is included in the "very feasible" category. And there are practical results from the results of the teacher response questionnaire which obtained a score of 80 which is included in the "quite practical" category. For the student response questionnaire, students got 82 which was stated as "quite practical".

Item Type: Thesis (Sarjana)
Uncontrolled Keywords: Game labirin digital, Rantai makanan, ADDIE Game labirin digital, Food chain, ADDIE
Subjects: L Education > L Education (General)
Divisions: Fakultas Keguruan dan Ilmu Pendidikan > Pendidikan Guru Sekolah Dasar
Depositing User: Perpustakaan UNUSIDA
Date Deposited: 18 Sep 2024 08:37
Last Modified: 18 Sep 2024 08:37
URI: http://digilib.repository.unusida.ac.id/id/eprint/486

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