PENGARUH MODEL PEMBELAJARAN KOOPERATIF TIPE TEAMS GAMES TOURNAMENT (TGT) BERBANTUAN MEDIA QUESTION CARD TERHADAP HASIL BELAJAR MATEMATIKA KELAS V SD NEGERI JIMBARAN WETAN

Marzuqah, Caroylina (2024) PENGARUH MODEL PEMBELAJARAN KOOPERATIF TIPE TEAMS GAMES TOURNAMENT (TGT) BERBANTUAN MEDIA QUESTION CARD TERHADAP HASIL BELAJAR MATEMATIKA KELAS V SD NEGERI JIMBARAN WETAN. Sarjana thesis, Universitas Nahdlatul Ulama Sidoarjo.

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Abstract

Model pembelajaran kooperatif tipe Teams Games Tournament (TGT) adalah model pembelajaran yang menggunakan kuis sebagai tolak ukur kemajuan hasil belajar siswa. Model ini dapat memudahkan guru dalam penyampaian materi selama proses belajar di kelas. Penelitian ini bertujuan untuk menganalisis pengaruh model pembelajaran Teams Games Tournament (TGT) berbantuan media question card terhadap hasil belajar matematika kelas V SD Negeri Jimbaran Wetan.
Penelitian ini merupakan penelitian kuantitatif dengan desain eksperimen yaitu Pretest-Posttest Control Group yang dilakukan di kelas V SDN Jimbaran Wetan. Peneliti menggunakan dua kelas yaitu kelas eksperimen dan kelas kontrol. Kelas V-A sebagai kelas eksperimen dengan jumlah 22 siswa dan kelas V-B sebagai kelas kontrol sebanyak 23 siswa. Berdasarkan hasil penelitian, menunjukkan bahwa adanya pengaruh yang signifikan dari penerapan model TGT dengan nilai rata-rata hasil belajar kelas ekperimen sebesar 88,47 dan nilai rata-rata hasil belajar kelas kontrol 77,96. Hasil uji prasyarat menunjukkan bahwa data berdistribusi normal dan homogen. Pada analisis akhir perhitungan dengan menggunakan uji t diperoleh hasil nilai Sig. (2-tailed) sebesar 0,024 ˂ 0,05, maka sebagaimana dasar pengambilan keputusan dalam uji Independent Sample T-Test dapat disimpulkan Ho ditolak dan Ha diterima. Jadi, dapat diartikan model pembelajaran TGT berpengaruh terhadap hasil belajar siswa.
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The Teams Games Tournament (TGT) type cooperative learning is learning model that uses quizzes as a measure of progress in student learning outcomes. This model can make it easier for teachers to deliver material during the learning process in class. This research aims to determine the effect of the Teams Games Tournament (TGT) learning model assisted by question card media on mathematics learning outcomes for class V at Jimbaran Wetan State Elementary School. This research is a quantitative research with an experimental design, namely Pretest-Posttest Control Group, which was conducted in class V at SDN Jimbaran Wetan. Researchers used two classes, namely the experimental class and the control class. Class V-A is an experimental class with 22 students and class V-B is a control class with 23 students. Based on the research results, it shows that there is a significant
influence from the application of the TGT model with the average value of learning outcomes for the experimental class being 88.47 and the average value of learning
outcomes for the control class being 77,96. The prerequisite test results show that the data is normally distributed and homogeneous. In the final analysis of calculations using the t test, the Sig value was obtained. (2-tailed) is 0.024 ˂ 0.05, so as is the basis for decision making in the Independent Sample T-Test, it can be concluded that Ho is rejected and Ha is accepted. So, it can be interpreted that the TGT learning model influences student learning outcomes.

Item Type: Thesis (Sarjana)
Uncontrolled Keywords: Teams Games Tournament, Question Card, Hasil Belajar Matematika Teams Games Tournament, Question Cards, Mathematics Learning Results
Subjects: L Education > L Education (General)
Divisions: Fakultas Keguruan dan Ilmu Pendidikan > Pendidikan Guru Sekolah Dasar
Depositing User: Perpustakaan UNUSIDA
Date Deposited: 18 Sep 2024 08:10
Last Modified: 18 Sep 2024 08:10
URI: http://digilib.repository.unusida.ac.id/id/eprint/485

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