PENGARUH MODEL PEMBELAJARAN TEAMS GAMES TOURNAMENT (TGT) BERBANTUAN MEDIA WORDWALL TERHADAP HASIL BELAJAR PESERTA DIDIK KELAS IV PADA MATA PELAJARAN IPAS DI SDN BLIGO CANDI

Rahman, Putri Aisyah (2024) PENGARUH MODEL PEMBELAJARAN TEAMS GAMES TOURNAMENT (TGT) BERBANTUAN MEDIA WORDWALL TERHADAP HASIL BELAJAR PESERTA DIDIK KELAS IV PADA MATA PELAJARAN IPAS DI SDN BLIGO CANDI. Sarjana thesis, Universitas Nahdlatul Ulama Sidoarjo.

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Abstract

Penelitian ini dilaksanakan di SDN Bligo Candi Sidoarjo. Tujuan penelitian ini untuk mengetahui pengaruh model pembelajaran teams games tournament berbantuan media wordwall terhadap hasil belajar peserta didik Kelas IV pada mata pelajaran IPAS di SDN Bligo Candi Sidoarjo. Penelitian ini merupakan penelitian kuantitatif dimana data yang dihasilkan berupa angka. Data hasil penelitian dihitung
menggunakan SPSS versi 22. Jenis penelitian ini merupakan pre-eksperimen dengan desain One Group Pretest-Posttest design. Teknik pengumpulan data yang digunakan berupa tes. Teknik analisis data menggunakan uji validitas, uji reliabilitas, uji hitpotesis (paired sample t-test). Dalam penelitian ini pembelajaran teams games tournament berbantuan media wordwall dikatakan berhasil karena nilai sig. (2 tailed) 0,000 > 0,05 yang berarti Ho ditolak dan Ha diterima. Sehingga dapat disimpulkan bahwa ada pengaruh model pembelajaran teams games tournament berbantuan media wordwall terhadap hasil belajar peserta didik kelas IV pada mata pelajaran IPAS di SDN Bligo Candi Sidoarjo.
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This research was carried out at SDN Bligo Candi Sidoarjo. The purpose of this study is to determine the influence of the learning model of teams games tournament assisted by wordwall media on the learning outcomes of Class IV
students in science subjects at SDN Bligo Candi Sidoarjo. This research is a quantitative research where the data produced is in the form of numbers. The data from the study results were calculated using SPSS version 22. This type of research is a pre-experiment with a One Group Pretest-Posttest design. The data collection technique used is in the form of tests. The data analysis technique uses validity tests, reliability tests, and hit hypothesis tests (paired sample t-tests). In this study, the learning of teams games tournament assisted by wordwall media is said to be successful because of the value of sig. (2 tailed) 0.000 > 0.05 which means Ho is rejected and Ha is accepted. So it can be concluded that there is an influence of the learning model of teams games tournament assisted by wordwall media on the learning outcomes of grade IV students in the science and science subject at SD Bligo Candi Sidoarjo.

Item Type: Thesis (Sarjana)
Uncontrolled Keywords: Model Teams Games Tournament Berbantuan media wordwall, Hasil Belajar, IPAS Teams games Tournament model Assisted by wordwall media, Learning Outcomes, IPAS
Subjects: L Education > L Education (General)
Divisions: Fakultas Keguruan dan Ilmu Pendidikan > Pendidikan Guru Sekolah Dasar
Depositing User: Perpustakaan UNUSIDA
Date Deposited: 18 Sep 2024 05:11
Last Modified: 18 Sep 2024 05:11
URI: http://digilib.repository.unusida.ac.id/id/eprint/482

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