Lestari, Leni (2022) PENGEMBANGAN GAME EDUKASI MAZE CHASE DIGITAL BERBASIS WORDWALL MATERI SIMBOL-SIMBOL PANCASILA PADA MUATAN PELAJARAN PPKN UNTUK SISWA KELAS 2 SDN SUMOKALI. Sarjana thesis, Universitas Nahdlatul Ulama Sidoarjo.
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Abstract
Penelitian ini dilatar belakangi dengan siswa kelas 2 SDN Sumokali yang masih belum memahami simbol sila-sila Pancasila. Kondisi pandemi saat ini menyebabkan siswa belajar secara daring dan proses belajar tidak efektif sehingga masih ada siswa yang belum menghafal bunyi sila Pancasila maupun memahami simbol sila Pancasila. Adapun tujuan penelitian ini yaitu (1) Menjelaskan pengembangan game edukasi maze chase digital berbasis wordwall materi
simbol-simbol pancasila pada muatan pelajaran PPKnuntuk siswa kelas 2 SDN Sumokali (2) Menjelaskan kelayakangame edukasi maze chase digital berbasis wordwall materi simbol-simbol pancasila pada muatan pelajaran PPKn untuk siswa kelas 2 SDN Sumokali. Oleh karena itu, dibutuhkan pengembangangame edukasi maze chase digital berbasis wordwall materi simbol-simbol pancasila yang dapat meningkatkan pemahaman siswa pada saat pembelajaran daring.
Penelitian ini adalah penelitian pengembangan dengan menggunakan model penelitian ADDIE. Objek dalam penelitian ini adalahgame edukasi maze chase digital berbasis wordwall materi simbol-simbol pancasila. Data dikumpulkan melalui observasi dan angket validasi ahli materi, ahli media, respon guru dan respon siswa. Teknik analisis data menggunakan data kuantitatif dan kualitatif. Berdasarkan data kuantitatif diperoleh hasil validasi praktisi materi pada tahap 159,5% dan tahap 2 90,5%, validasi ahli media diperoleh skor sebesar 78,5, % sedangkan respon guru diperoleh skor 97% dan respon siswa diperoleh skor 97,5% dengan demikiangame edukasi maze chase digital berbasis wordwall materi simbol-simbol pancasila pada muatan pelajaran PPKnuntuk siswa kelas 2 SDN Sumokali.
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This research is motivated by the second grade students of SDN Sumokali who still do not understand the symbols of the Pancasila precepts. In the current pandemic conditions, it causes students to study online and the learning process is
not effective, so there are still students who have not memorized the sound of the Pancasila precepts or understood the symbols of the Pancasila precepts. The purposes of this study are (1) to explain the development of a wordwall-based
digital maze chase educational game with material for Pancasila symbols in the Civics lesson content for 2nd grade students at SDN Sumokali (2) to explain the feasibility of a wordwall-based digital maze chase educational game with
Pancasila symbols at school. PPKn lesson content for grade 2 students at SDN Sumokali. Therefore, it is necessary to develop a digital maze chase educational game based on wordwall material Pancasila symbols that can improve student
understanding during online learning. This research is a development research using the ADDIE research model. The object of this research is a digital Maze Chase educational game based on wordwall material Pancasila symbols. Data
were collected through observation and validation questionnaires from material experts, media experts, teacher responses and student responses. The data analysis
technique used quantitative and qualitative data. Based on quantitative data, the results of the material practitioner validation at stage 1 were 59.5% and stage 2 90.5%, media expert validation obtained a score of 78.5 %, while the teacher's response was obtained a score of 97% and student responses obtained a score of 97.5% . Thus, a wordwall-based digital maze chase educational game with Pancasila symbols in the Civics lesson content for 2nd grade students at SDN
Sumokali.
Item Type: | Thesis (Sarjana) |
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Uncontrolled Keywords: | Pengembangan, game edukasi, wordwall, SD. Development, educational games, wordwall, SD. |
Subjects: | L Education > L Education (General) |
Divisions: | Fakultas Keguruan dan Ilmu Pendidikan > Pendidikan Guru Sekolah Dasar |
Depositing User: | Perpustakaan UNUSIDA |
Date Deposited: | 28 Nov 2023 07:37 |
Last Modified: | 01 Mar 2024 02:37 |
URI: | http://digilib.repository.unusida.ac.id/id/eprint/410 |