PERANCANGAN VISUALISASI GAME EDUKASI BAHASA JAWA UNTUK SISWA MIS HIDAYATUL ABIDIN KELAS 4

Istiqhoma, Rizky Amalia (2023) PERANCANGAN VISUALISASI GAME EDUKASI BAHASA JAWA UNTUK SISWA MIS HIDAYATUL ABIDIN KELAS 4. Sarjana thesis, Universitas Nahdlatul Ulama Sidoarjo.

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Muhammad Ramadhani Lazuardi 22419032_DKV_PERANCANGAN KONTEN MEDIA SOSIAL INSTAGRAM SEBAGAI BRANDING SMK JAWAHIRUL ULUM JABON - Yutup Rama.pdf - Accepted Version
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Abstract

Pengalaman belajar semakin beragam dengan perkembangan zaman, terutama berkat kemajuan teknologi dan penggunaan beragam media pembelajaran. Visualisasi materi menjadi salah satu media yang umum digunakan untuk meningkatkan minat dan keterlibatan siswa dalam proses belajar. Namun, mata pelajaran seperti Bahasa Jawa sering dianggap kurang menarik. Oleh karena itu, penelitian ini bertujuan menciptakan solusi menarik dan interaktif melalui pengembangan visualisasi game edukasi Bahasa Jawa berjudul "Tutur Jawa." Penelitian menggunakan metode desain universal berdasarkan pendekatan Calori & Eynden (2015). dengan tahapan pra-desain, desain, dan pasca-desain. Game edukasi cukup diminati anak-anak usia 9-11 tahun. Dengan visualisasi gameplay yang tepat, pengalaman belajar Bahasa Jawa bagi siswa kelas 4 di MIS Hidayatul Abidin diharapkan meningkat. Media utama yang digunakan adalah visualisasi game edukasi Tutur Jawa, didukung oleh media lain seperti gantungan kunci, poster, stiker, mug, kaos, totebag, x-banner, papercraft, dan bantal leher untuk memastikan keberhasilan visualisasi game. Media-media pendukung ini bertujuan memperkuat daya tarik, menciptakan pengalaman belajar baru, memberi fasilitas siswa di luar jam pelajaran Bahasa Jawa. Diharapkan hasil penelitian ini memberikan sumbangan positif bagi dunia pendidikan, terutama dalam mengembangkan media pembelajaran menarik dan inovatif.
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Learning experiences are increasingly diverse with the times, especially thanks to advances in technology and the use of various learning media. Material visualization is one of the commonly used media to increase student interest and
involvement in the learning process. However, subjects such as Javanese are often considered less attractive. Therefore, this study aims to create interesting and interactive solutions through the development of a Javanese language educational game visualization entitled "Tutur Jawa." The study uses a universal design method based on the Calori & Eynden (2015) approach with pre-design, design and post�design stages. Educational games are quite attractive to children aged 9-11 years. With proper gameplay visualization, the Javanese learning experience for grade 4
students at MIS Hidayatul Abidin is expected to increase. The main media used is the visualization of Tutur Jawa educational games, supported by other media such as key chains, posters, stickers, mugs, t-shirts, totebags, x-banners, papercraft, and neck pillows to ensure the success of game visualization. These supporting media
aim to strengthen attractiveness, create new learning experiences, provide student facilities outside of Javanese language class hours. It is hoped that the results of this research will make a positive contribution to the world of education, especially in developing interesting and innovative learning media.

Item Type: Thesis (Sarjana)
Uncontrolled Keywords: visualisasi, game edukasi, bahasa Jawa, visualization, educational games, Javanese
Subjects: N Fine Arts > NK Decorative arts Applied arts Decoration and ornament
Divisions: Fakultas Ilmu Komputer > Desain Komunikasi Visual
Depositing User: Perpustakaan UNUSIDA
Date Deposited: 10 Nov 2023 06:59
Last Modified: 29 Feb 2024 03:50
URI: http://digilib.repository.unusida.ac.id/id/eprint/254

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