Maghfiroh, Ismiyatul (2023) PENGEMBANGAN MEDIA PEMBELAJARAN GAME KERETA KATA BERBASIS SOFTWARE CONSTRUCT 2 PADA SISWA KELAS 1 SDN SIDOMOJO KECAMATAN KRIAN KABUPATEN SIDOARJO. Sarjana thesis, Universitas Nahdlatul Ulama Sidoarjo.
Ismiyatul Maghfiroh_23419016_Pengembangan Media Pembelajaran Game Kereta Kata - Ismiyatul Maghfiroh.pdf - Accepted Version
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Abstract
Penelitian ini bertujuan untuk mengembangkan media pembelajaran berupa game kereta kata berbasis software Construct 2 untuk siswa kelas 1 di Sekolah Dasar Negeri Sidomojo, Kecamatan Krian, Kabupaten Sidoarjo. Dengan pendekatan model ADDIE, peneliti melakukan analisis kebutuhan, perancangan, pengembangan, implementasi, dan evaluasi terhadap media pembelajaran yang dikembangkan. Data dikumpulkan melalui kriteria angket dan skala Likert dari siswa yang menggunakan media pembelajaran ini. Hasil evaluasi menunjukkan bahwa media pembelajaran berbasis game kereta kata ini merupakan media yang layak digunakan dalam proses pembelajaran. Siswa memberikan respon positif terhadap penggunaan media ini dan menunjukkan peningkatan minat belajar serta pemahaman materi pembelajaran. Dengan adanya media pembelajaran game kereta kata ini, diharapkan pembelajaran di kelas 1 menjadi lebih interaktif, menyenangkan, dan efektif.
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This study aims to develop learning media in the form of word train games based on Construct 2 software for grade 1 students at Sidomojo State Elementary School, Krian District, Sidoarjo Regency. With the ADDIE model approach, researchers conducted a needs analysis, design, development, implementation, and evaluation of the learning media developed. Data was collected through questionnaire criteria
and a Likert scale from students who used this learning media. The results of the evaluation show that this word train game-based application learning media is a suitable medium for use in the learning process. Students gave a positive response to the use of this media and showed increased interest in learning and understanding of learning material. With this word train learning media, it is hoped
that learning in grade 1 will be more interactive, fun, and effective.
Item Type: | Thesis (Sarjana) |
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Uncontrolled Keywords: | media pembelajaran, game kereta kata, Construct 2 learning media, word train games, Construct 2 |
Subjects: | L Education > LA History of education |
Divisions: | Fakultas Keguruan dan Ilmu Pendidikan > Pendidikan Guru Sekolah Dasar |
Depositing User: | Perpustakaan UNUSIDA |
Date Deposited: | 31 Oct 2023 04:47 |
Last Modified: | 29 Feb 2024 01:51 |
URI: | http://digilib.repository.unusida.ac.id/id/eprint/159 |